ILLUSION 500OPERATING MANUAL
Front Panel ControlsThis section provides a description ofthe various controls and displays onthe front panel of the Illusion 500 desk.The front panel
Manual Load OperationWhen Playback A/B is operating inManual Mode, memories can beselected and loaded onto the A and BMASTERS as and when required.Loa
Cueline IntroductionThe Cueline screen is a graphicalrepresentation of the Memory Stack,and therefore represents the samememory data which is display
The Cueline ScreenThe Cueline screen can be used forprogramming, editing and playback ofthe cues in the Memory Stack.Press the SCREEN FUNCTIONBUTTON F
Programming CuesThe following sections describe how toadd and program new cues from theCueline screen.When programming cues from theCueline screen, it
Editing CuesThe data of any programmed cue canbe edited from the Cueline screen. Key to Editing HandlesWhen a cue is selected in Stay mode,various box
Editing Channel DataThe channel data for a cue (or part of a multi-part cue) can be edited from theCueline screen as follows:1. Select the cue to be e
Transferring Cues ontoSubmastersProgrammed cues (memories) can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fade
Super User Entering Super UserTo enter Super User, press and holdthe < and > buttons on the front paneltogether and then press the F8 button.Th
Clear MemoriesThis option clears all the programmedmemories in the desk. If any memories have been transferred onto submasters or the A/B masters,then
Clear PalettesThis option clears the data from all theprogrammed palettes in the desk.Any palette references in memory orsubmaster data is replaced by
Memory Controls•TRANSFER BUTTONThis button is used to transfer amemory onto a submaster. It isapplicable when the Memories,Cueline or Submaster screen
Lock Desk FunctionWhen the desk is locked - all of theediting facilities are disabled (ie noneof the setup, memory, submaster,palette or group data c
Other Features IntroductionThis chapter covers the followingfeatures and miscellaneous itemswhich are available on the Illusion 500lighting control d
DMX Output ScreenThe DMX Output screen shows thecurrent DMX output value (0 - 255) ofeach DMX channel (1 - 512). The colour of each DMX channelindicat
Auxiliary OutputsThe DMX output from an auxiliarybutton is determined by its On Value,Off Value, On Time, Off Time andAction. These values are defined
TopsetTopset is a method of limiting the DMX output values of dimmer channels andfixture brightness parameters tocompensate for any problems with thea
MacrosA macro is a recorded series of frontpanel button presses which can beplayed back when required, ortriggered by a memory or submaster. The Illus
Clearing a Macro1. Press the MACRO button. Selecta macro using the cursor keys,mouse or by entering the macronumber directly.2. Select the Clear butto
Entering Channel Values In Desk Setup there are variousoptions for entering dimmer channeland fixture parameter values in theProgram Window. The combi
Entering Text using FrontPanel KeysThe numeric keypad on the front panelcan be used to enter alphanumeric text where appropriate (eg informationfields
TechnicalSpecification IntroductionThis chapter covers the various inputsand outputs on the Illusion 500 desk:•Desk Power Supply• Audio Input• Remote
•HOME BUTTONThe HOME button is used to set the selected dimmer channels to the‘home’ value (default = 100%).The HOME button is also used as aquick meh
Remote SwitchesAn 8 pin DIN connector providing 6remote switches (common ground ).Short pin to 0V to simulate a buttonpush.WARNING - Do NOT connectany
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Fixture Controls• FIXTURE BUTTONThe FIXTURE button is used to openthe Program Window (PW) from theMemories, Submasters or Cuelinescreens.The FIXTURE b
Other Controls•AUXILIARY CONTROL BUTTONSThese four buttons are used to activate the auxiliary controls. Each AUXILIARY CONTROL buttoncontains a red li
The Monitor ScreenThe monitor screen display is dividedinto a number of different sectionswhich are described below.Screen Selection ButtonsThe top se
Information BarThe Information Bar contains operating help text, desk mode, topset and lockindicators, memory meter and clock. The operating help text
Quickstart Tutorial IntroductionThis chapter enables you to get thedesk up and running quickly and setup, program and playback a simpleshow.It starts
Setting Dimmer ChannelsPress the CHANNEL button on thefront panel. The Program Window(PW) is displayed on the monitor.There are several methods of sel
Playing Back the MemoriesThe programmed memories can beplayed back in ascending numericalorder using the GO button.Replaying the Memory Stack1. If not
The Cueline ScreenThe Cueline Screen is a graphicalrepresentation of the Memory Stack,and represents the same data as displayed on the Memories screen
Setup Setup OptionsPress the SCREEN FUNCTION button F1 or select the Setup screen selection button using the mouse. The Setupscreen contains the follo
Floppy Disk FunctionsThe following sections describe thevarious options available under theFloppy Disk tab.Loading and Saving ShowsWhen a show is load
Loading and SavingMemoriesThe Illusion desk provides the facility to save and load individual memories tofloppy disk.This makes it possible to maintai
File UtilitiesThe Illusion desk provides basic fileutilities for creating directories, anddeleting and renaming directories andfiles on the floppy dis
Copy DiskThis function allows the contents ofone floppy disk to be copied toanother.1. Select Floppy Disk from the Setup options.2. Select the Copy Di
Desk Setup Select Desk Setup from the Setupoptions. The Desk Setup Window isdisplayed on the monitor screen andcontains the following options:Desk Def
Memory Defaults•TRIGGERThe default memory trigger (GObutton, Automatic or At Time).• DELAY UPThe delay before the dimmer channelsand fixture brightnes
Submaster Defaults•FADE UPThe default time to fade up the dimmer channel and fixture brightness data ona submaster, when the fader is movedthrough its
Assign ChannelsThis option allows you to define, set up and patch each of the dimmerchannels on the desk. The dimmerchannel data is displayed on themo
If a portable or temporary three phasemains supply is used to power thisdesk, we recommend that the deskmains plug is removed beforeconnecting or disc
Unpatching ChannelsThere are two methods for unpatchingchannels manually.1. Move to the DMX Address field ofthe required dimmer channel.Enter a DMX ad
Assign FixturesThis option allows you to assign andpatch fixtures onto the desk. The fixture data is displayed on themonitor screen as a table. Below
Assigning Scroller FixturesThis section describes how to assign afixture to a Scroller Fixture type storedon the desk.Select a fixture number, then mo
Patching Fixtures (1)1. Move to the DMX Address field ofthe fixture using the cursor keysor mouse.2. Enter the DMX start addressusing the numeric keyp
Associating DimmerChannels and FixturesA fixture may be associated with up tothree other dimmer channels orfixtures.For example, a scroller fixture ma
Autopatch OutThe Autopatch Out function allowsselected dimmer channels and fixturesto be patched to the DMX outputs,unpatched, or unassigned in a sing
Autopatch In (Optional)If a DMX In upgrade kit has been fittedto the desk, an Autopatch In function is provided which allows selected dimmer channels
Setup Auxiliary ButtonsThe desk provides 4 auxiliary buttonswhich can be programmed andpatched to DMX channels. They are normally used to controlsmoke
Setup Remote SwitchesThe desk provides the facility for up to6 remote switches to be connected tothe desk and assigned to front panelbuttons or macros
Operating ModeThis option allows the user to set orchange the operating mode of thedesk.The default operating mode of the desk following a Desk Reset
1. Introduction This Manual 1-1The Illusion 500 1-2Front Panel Controls 1-4The Monitor Screen 1-9Mouse Interface 1-10Remote Switches 1-102. Quickstar
3 - 20 Illusion 500 Manual 73-741-00 Issue 2 Setup
Program Window IntroductionThe Program Window (PW) isdisplayed on the monitor screen whensetting up, programming and editingdimmer channel and fixtur
Brightness SectionThis main section is used to displayand adjust dimmer channel and fixturebrightness parameters.The Dimmer Channel selection areacont
Colour SectionThe Colour section is used to displayand adjust fixture colour parameters(eg Cyan, Magenta, Yellow, ColourWheels etc.).The Colour sectio
Beamshape SectionThe Beamshape section is used todisplay and adjust fixture beamshapeparameters (eg Gobo, Iris, Focus etc).The Beamshape section conta
Position SectionThe Position section is used to displayand adjust fixture position parameters(eg Pan, Tilt) and movement effectparameters.The Position
Palettes SectionThe Palettes section is used to display, reference and output Colour,Beamshape and Position palettes.The Palettes section contains thr
Command Line AreaThe command line area displays thecommands entered from the frontpanel keys, external keyboard ormouse (eg channel or fixture selecti
Programming DimmerChannelsThis section describes how to selectand program dimmer channels using commands, the control wheels or themouse.Selecting Dim
Setting Dimmer ChannelLevelsThere are several methods which canbe used to set the levels of dimmerchannels:• Entering commands using thenumeric keypad
6. Submasters Introduction 6-1The Submaster Screen 6-2Programming Submasters 6-4Transferring Memories onto Submasters 6-6Previewing a Submaster 6-7Cle
Programming FixturesThis section describes how to selectand program fixture parameters.Fixture data is normally programmedby selecting the fixture(s),
Attribute SelectionOnce a fixture (or fixtures) have beenselected, the attribute can be selectedusing the attribute buttons on the frontpanel (BRIGHTN
Commands for SettingFixture ParametersThe following sections contain variouscommands for setting and adjustingfixture parameters using the numerickeyp
Beamshape ParametersIn setting beamshape parameters forfixtures (eg Gobo, Focus, Iris etc.) thekeyword BEAMSHAPE and theparameter number are used to s
Copying Fixture ParameterData from a MemoryThis command allows the user to copyprogrammed fixture data from amemory into the Program Window. For examp
Adding Data from a MemoryThis command provides the facility toinclude the dimmer channel and fixture parameter data from anotherprogrammed memory into
Wheel Editing ModesThere is a soft button in the PW header (equivalent to F6) which defines thewheel editing mode for each attribute.In Brightness - t
GroupsThe Illusion 500 desk provides 20user-programmable groups.A Group is defined as a number ofselected dimmer channels and/orfixtures.Groups can be
PalettesThe Illusion 500 desk provides up to200 palettes each for colour,beamshape and position. Palettes are recorded (programmed)via the Program Win
Memories IntroductionThe Illusion 500 lighting desk providesa number of different memory types:•Scene• Multi-Part Scene• Chase• Sound to Light•Ripples
iv Illusion 500 Manual 73-741-00 Issue 2Contents
Memories - Common DataThe following data is common to allmemories regardless of their type, andis displayed on the Memories screen:• Memory Number (0
Memory TypesThe Illusion 500 lighting desk providesa number of different memory types:• Scene• Multi-Part Scene• Chase• Sound to Light•Ripplesound All
Transition TimesThe transition from the Currentmemory to the Next memory on thememory stack (Playback X) isdetermined by the delay, fade andtransition
The Memories ScreenThe Memories screen is used in theprogramming, editing and playback ofmemories from the Memory Stack. To display the Memories scre
Programming MemoriesThe following sections deal withprogramming the different memorytypes described earlier in this chapter.Any differences in options
Programming a Multi-PartScene MemorySelect an unprogrammed memory,move to the Type field and select Multi. The memory is displayed as nine linesof dat
Programming a ChaseSelect an unprogrammed memory,move to the Type field and selectChase.Programming the MemoryInformation and TriggerMove to the Infor
Inserting a Chase Step1. Select a programmed chasememory.2. Press the EDIT LIVE or EDITBLIND button on the front panel,or right click and select Edi
Programming a Sound toLight MemorySelect an unprogrammed memory,move to the Type field and select S/L.Programming the MemoryInformation and TriggerMov
Saving Channel Data from the Program WindowIf the Program Window is openeddirectly, or as a result of editing amemory or submaster, the dimmerchannel
Introduction This ManualThis manual describes the operation of the Illusion 500 lighting desk. This chapter contains a generaloverview of the desk fol
Saving Data to a PalettePress the SAVE AS button on the front panel, or right click in the PW andselect the Save As option from themenu. The Save As w
Save Excluding SubmastersThis option is the same as Saveexcept a popup window is displayedallowing the dimmer channel andfixture brightness outputs fr
Modifying Memory DataIf any memory data on the Memoriesscreen for a unprogrammed memory is edited (eg trigger, name, fade times),and an attempt is mad
Changing the Type of aProgrammed MemoryWARNING: Changing the type of a programmed memory may haveserious consequences on thememory data stored, and so
Copying MemoriesThe copy function is used to copy acomplete memory from one location toanother. The function performed (Copy To orCopy From) is depend
Inserting MemoriesThe desk provides the facility to insertindividually up to nine point memoriesbetween two whole number memories.Example: memories 3.
Transferring Memories ontoSubmastersMost programmed memories can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fa
SMPTE and MIDI Time ModesThis section is only applicable if theoptional SMPTE/MIDI/DMX In upgrade kit has been fitted to the desk. It describes the di
Running SMPTE/MIDI ShowsWhen the desk is running in SMPTE or MIDI time mode, there is an optionavailable to choose between anInternal or External time
Submasters IntroductionThe Illusion 500 lighting desk provides9 pages of 12 submasters giving a total of 108 submasters. In this manual, the submaster
The Illusion 500 This section provides a summary of the Illusion 500 lighting desk, highlightingits main functions.Graphical InterfaceAll setup, progr
The Submaster ScreenThe Submaster Screen is used in theprogramming, editing and playback ofsubmasters.Press the SCREEN FUNCTION key F3 or select the S
Submaster DataThe following information is displayedon the Submaster screen for eachsubmaster in both display modes:•SUBMASTER NUMBERDisplayed as Page
Programming SubmastersThe following sections describe how toselect submasters, load submastersdirectly with channel data (dimmerchannel and fixture pa
Loading Channel Data (2)An alternative method of loadingchannel data directly onto a submaster is as follows:Open the Program Window directlyusing the
Transferring Memories ontoSubmastersProgrammed memories can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fader.T
Editing Memories from theSubmaster Screen.Once a memory has been transferredonto a submaster, editing the channeldata for the memory can be initiatedf
Copying Submaster DataThe copy function can be used to copyall the data associated with onesubmaster to another submaster(information text, fade times
Triggering Macros fromSubmastersThe Illusion 500 desk provides thefacility to trigger macros from the submasters. The macro is triggered and runs when
Playback using SubmastersThe submasters are used to playbackchannel data or memories which havebeen loaded onto them. The data on up to 12 submasters
Page Overlay Example1. Memories 1, 2, 21 and 22 havebeen programmed as scenememories and transferred ontosubmasters 1-1, 1-2, 2-1, and 2-2respectively
MemoriesThe Illusion 500 provides a number ofdifferent memory types (scenes,multi-part scenes, chases, sound tolight and ripplesound). All memories ha
Submaster Flash FunctionsThe SUBMASTER FLASH BUTTONScan be set to Flash, Solo or Go thechannel data or memory data on thesubmasters.The FLASH FUNCTION
Memory Stack IntroductionThe Memory Stack is defined as thelist of programmed memories inincreasing numerical order.The Memories and Cueline screensar
Jumps, Loops and MacroTriggersNormally the Memory Stack is playedback by going through each of theprogrammed memories in numericalorder, each memory b
Programming JumpsThe following sections describe how toprogram, edit and delete jumps fromthe Memories or Cueline screens.Programming a Jump fromthe M
Programming LoopsThe following sections describe how toprogram, edit and delete loops fromthe Memories or Cueline screens.Programming a Loop fromthe M
Programming Macro TriggersThe following sections describe how toprogram, edit and delete macrotriggers from the Memories or Cuelinescreens.Programming
Playback XThe following sections describe how toplay back the Memory Stack when thedesk is in Real Time mode. For details on running a show whenthe de
Selecting the Next MemoryTo select a memory from the Memories screen - see chapter 5.To select a memory from the Cuelinescreen - see chapter 9.Startin
The Override ControlProgress through the Memory Stackcan be slowed down or speeded upusing the Playback X OVERRIDEcontrol on the front panel. Turning
Playback A/B IntroductionThe Playback A/B function allows anyof the programmed memories (exceptmulti-part scenes) to be loaded ontothe A and B MASTER
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